An interactive exhibit I thought was interesting, was a light exhibit involving lasers. Different colored lasers would be pointing in different directions on a platform. In the middle, there is a small fog machine, which made the laser lights visible. There were different mirrors and reflectors around the table. By moving them around, you could experiment and manipulate how the laser lines looked. I liked this exhibit because you can experiment and see how light reflects off of different surfaces. Something I would improve on this exhibit, is that I would add an audio explaining exactly what is happening. There is a plaque describing the exhibit, but if there were an audio with it, one could use it and listen at the same time.
Two games that have juice, are Jelly Jump by Ketchup, and candy crush. In the game Jelly jump, the player taps the screen to make a jelly cube jump up to the next platform before the water beneath catches up to it. Each time the player taps, as the cube jumps,the cube jiggles like jelly. The cube also leaves behind a footprint on the platform it was one previously. When the cube lands on the next platform, the cube jiggles and compresses as it land. Particles of the cube also fall off as it jumps. For audio juiciness, the cue makes a squishing sound when it jumps. When the score come up, it makes a ticking sound. To make this game juicer, I would add a sound for when the platforms close in. I would not add much more because this is a simple game.
In the game Candy Crush, the concept of the game, is to reach a certain score by selecting groups of candy. There is a lot of juiciness in this game. Whenever you select a candy group, it dings, and shows your score in the place where the candy was. Once in awhile, a “good job,” or and “Excellent,” will show up big on the screen. A voice will also say these words of encouragement. To make this game more juicy, I would also make the final score pop up along with a juicy audio.
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As a group, I think we worked pretty well together. Our process was, we came up with a few ideas for how to educate children about baboons. By communicating with our biologist, we came up with taking pictures of … Continue reading
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Sword Sketches Space horror monster concept design Pod textures
For this game, I decided to have a bug walking across the sidewalk trying not to get stepped on. I wanted this game to have a homemade look to it so I hand drew all of the assets. The background is very simple so that the feet and the bug stand out. As the bug walks along the sidewalk, the speed of the feet increase and also get bigger. This is so that the game gets harder as you progress.