Game Jam

This gallery contains 7 photos.

  For the 48 hour game jam, I was responsible for the concept designs for all of the structures. Our game took place in the 1700’s. I did some research and used photos of 1700’s buildings as references for my … Continue reading

Gallery | Tagged , , | Leave a comment

Interactive Review 1

A game that I could play forever is Kubik by Ketchapp h8games. It is a phone game in which you swipe left and right in order to fit cubed shapes in with each other. There is a height barrier where if you build up to it, the game is over. The goal is to stay below the barrier. Physical actions taken are swiping left or right with your finger to make the platform rotate. When you are doing well in the game, the sound effects get higher. The timing between the physical actions and effects are immediate.


A game that frustrates me is Stack. Also by Ketchapp h8games. In this game, you stack platforms onto of each other as high as possible. The only physical actions taken to play this game is tapping when you want the platform to land. The timing between physical action and effects are immediate. If you stack consistently, the sound effects get higher. What is frustrating about this game is that you have to time each tap in order to stack high. It can be hard to to find the right rhythm playing the game.

Posted in Non-timebased, Review | Tagged , | Leave a comment

Pre Production Game Design

This gallery contains 2 photos.

For this game idea, I have a bug as the main character. The bug would move towards the little cave (the goal). The enemies are feet which come down as the bug moves. The game is over when the bug … Continue reading

Gallery | Tagged , , | Leave a comment

WordPress Theme



Xd Draft

Phone version

Web version

Posted in Dream Weaver, Non-timebased, Web Design | Tagged , , , , | Leave a comment


Screen Shot 2017-05-08 at 7.42.28 PM.png

This is my Max 7 project. My big idea was to be able to control multiple drones with using sound such as music. By meshing two tutorials together, I was able to accomplish this idea. There are two parts to this patch (the 2 tutorials). the right side is the sound and the left is the drone animation.

Continue reading

Posted in Big Idea, Problem Solving, Time-Based | Tagged , , , , , , | Leave a comment







For this portrait, I first made a photo of me black and white using photoshop. I then used a projector to project it onto bristol paper and traced it. The mediums used were pastel and graphite. I used a smudging tool for the shading and to make the texture smooth. I then brought it into Photoshop and adjusted some of the shading.

I wanted this portrait to reflect my personality. I am a quiet person if I don’t know you that well, but once you get to know me I am pretty out going and am a fun person to be around. I feel like the pose and the expression on my face shows this.

I have done portraits in the past, but I’ve never done a final portrait of myself. I thought the process of shading it was interesting. I really got to know the materials and learn more of how they work and how they treat on different surfaces.

The most challenging part of this project for me was the shading on the right side. I was timed on shading this sections because I didn’t want it to be too dark. My strengths in this portrait the shading in my hair. I think I really captured the folds in my hair and how the light hits it.

Posted in Non-timebased, portrait | Tagged , , , , , | Leave a comment

Pax Kaffraria Gallery

On March 19th, 2017, I wen to go see Meleko Mokgosi’s Pax Kaffraria Gallery in Rochester   at the Memorial Art Gallery. This gallery showed a series of art stories he painted.

“Kaffraria” is an Aribic word for Kafir (infidel) which is a derogatory word for African Americans. This term was first used by the British in the 18th century. It was mostly used along the settlement of the Southeast coast of Africa where they force the Xhosa to live. “Pax” is latin for peace.

Melee combines traditional and contemporary elements in his work using oil and charcoal on canvas. He also used confusing and complication concepts, making fun of events to confer exceptional power on an individual. Showing the Southern African experiences, the rise of African nationalist movements during the 1950’s, and the Xhosa castle killings.

Each piece tells a story. They are placed in a specific order throughout the gallery. None of his stories have a beginning, middle, or end. They all represent themselves all at once.

There are a few symbols that are consistent throughout the gallery. The mastiff, which symbolizes the brutal history of colonialism and the struggle for territorial control. Cattle are also common in his work.

Chapter1 “Lekgowa” [white/light-skinned person-also meaning a person in a position of power]

Chapter2 “Fully Belly 2”

Chapter3 “Terra Pericolosa” [Dangerous Land]

Chapter4 “Sikuselo Sembumbulu” [Bullet Proof]

Chapter5 “Graase-Mans” [Frontiersman]

Chapter6 “Fully Belly”

Chapter 8 “Ruse of Disavowal”


When applying Meleko Mokgosi’s contest to DM&A, by using our experiences as an inspiration, others will see how we are feeling and what we want to say in our work. It is important to tell stories as artist because that they are what make us who we are and what shapes us.

Posted in Gallery write up, Non-timebased | Tagged , , | Leave a comment